Welcome to Cricket Technology

Cricket Audio

is a software library that makes it easy for mobile developers to add sound to games and other apps on iOS, Android, Windows Phone 8, OS X, Windows, and Linux.

Cricket Audio is:
  • Lightweight

    : Cricket Audio is designed with the needs of mobile game developers in mind, which means highly optimized code and low, predictable memory usage.
  • Easy to use

    : Preload your sounds into memory and play them, or stream them from disk; either way, it takes just a few lines of code.
  • Cross-platform

    : If you're targeting Android, you can use our Java interface. If you're targeting iOS, you can use our Objective-C interface. For Windows Phone 8, you can use our .NET interface. And if you're targeting all three, we have a C++ interface for all platforms, so you can write truly cross-platform audio code.
  • Friendly to Mac, Windows, and Linux

    : Our authoring tools work on all three operating systems.
  • FREE

    , with a source code license available for purchase.

Download it for free, or purchase a source code license, today!

Still have questions? Send us an email at , and we can tell you more.

Latest news:

Jul 14, 2014
Cricket Audio 1.4.1 released
Cricket Audio 1.4.1 is now available on the downloads page. This release addresses two issues: Fixes error on Linux when ALSA buffer could not be set small enough Fixes audio artifact when sounds stopped that sometimes...
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Jun 5, 2014
Take our survey!
Take our first-ever user survey, and help us plan the future directions of Cricket Audio! It's short, and will take just a few minutes to complete. https://www.surveymonkey.com/s/3QZJJYM  
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May 14, 2014
Cricket Audio 1.4 released
Cricket Audio 1.4 is now available! New in this release: The iOS library now includes arm64 code. Multiple sounds can now be stitched together seamlessly with CkSound::setNextSound(). Replaced calls to C AudioSession API (deprecated in iOS 7.0) with Objective-C AVAud...
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