Kingdoms Defender

Kingdoms Defender is a new tower defense game for Android, made with Cricket Audio. Check it out on the Google Play store!

kingdomsdefender

Posted in Android, Cricket Audio, Game Development, News (latest appears on front page) | Leave a comment

Cricket Audio 1.3 released; now on Linux!

Version 1.3 of Cricket Audio is now available for download! New in this release:

  • Cricket Audio has been ported to Linux. This includes both the runtime library and the cktool utility, so it’s useful both for Linux developers and for Android developers who prefer to do their work on Linux.
  • Banks and streams can now be embedded in larger files (e.g. archives).
  • Mixers can now be paused, which pauses all child sounds.
  • Fix for a bug that caused an occasional freeze on Android.
Posted in Cricket Audio, News (latest appears on front page), Releases | Leave a comment

Idol Words

Idol Words is a fast-pased word-finding game for iOS and Android, built with Cricket Audio.

Iphone_02large

Posted in Android, Game Development, iOS, News (latest appears on front page) | Leave a comment

Project Y

Project Y is a real-time strategy game for Android, built using Cricket Audio. It’s still in beta, but has already developed a lively player community.

Posted in Android, Game Development, News (latest appears on front page) | Leave a comment

Drum Coach 1-4

Drum Coach (volumes 1-4) is now available for both iOS and Android, to help you improve your drumming skills. Oh, and it was made with Cricket Audio!

Posted in Android, iOS, News (latest appears on front page) | 1 Comment

Panda: The Curious Cat

Panda: The Curious Cat is an interactive children’s tale about a playful cat that learns to listen to his mother. It was made with Cricket Audio; find more about it on the developer’s website.

panda2

Posted in Android, Game Development, iOS, News (latest appears on front page), Uncategorized | Leave a comment

Cricket Audio 1.2.1 released

New in this release:

  • Added “dsptouch” sample project, showing how to use DSP effects and how to use Cricket Audio to write cross-platform audio code.
  • Added CkConfig.maxRenderLoad settings, to reduce CPU usage when audio rendering is taking too long.
  • Replaced system calls that caused WP8 store validation to fail.
  • Added version of library for Visual Studio 2013 on Windows.
  • Added distortion DSP effect.
  • Greatly optimized all DSP effects.
  • Bug fix: occasional crash on Android due to threading issues.
Posted in Cricket Audio, News (latest appears on front page), Releases | 3 Comments

VLAD: Heavy Strike

VLAD: Heavy Strike from Frantic Software is a new 3D shooter built using Cricket Audio; give it a try today!

Posted in Game Development, News (latest appears on front page) | Leave a comment

Twitter sweepstakes!

Announcing our Twitter sweepstakes! Follow us or mention us (@cricket_tech) on Twitter, or like us on Facebook, between now and midnight PST on November 1, and you will be entered into a drawing to win a free source license!

Posted in Cricket Audio, News (latest appears on front page) | Leave a comment

Now with Windows Phone 8 support!

We’re excited to announce that as of version 1.2, Cricket Audio now supports Windows Phone 8!

If you’re writing native code for WP8, you can use the cross-platform C++ interface, just like you do on iOS and Android. There’s also a .NET interface to Cricket Audio, so you can use C# or VB.NET if you’re writing managed code.

A few other changes in this release:

  • Added CkGetClipFlag() and CkResetClipFlag() functions, for detecting when the final audio values have clipped.
  • Added the ability to build the Android version for x86 and MIPS to the source distribution.  These are not yet officially supported and are not included in the binary distribution, so if you’re targeting those architectures, contact us for additional information.
  • 3D sounds which are far enough from the listener to become inaudible will now become “virtual” and will not be processed until they become audible again; this can greatly reduce CPU usage.

The 1.2 release is available now from the downloads page.

Posted in Cricket Audio, News (latest appears on front page), Releases | 6 Comments