Version 1.3 of Cricket Audio is now available for download! New in this release:
Cricket Audio has been ported to Linux. This includes both the runtime library and the cktool utility, so it’s useful both for Linux developers and for Android developers who prefer to do their work on Linux.
Banks and streams can now be embedded in larger files (e.g. archives).
Mixers can now be paused, which pauses all child sounds.
Fix for a bug that caused an occasional freeze on Android.
Announcing our Twitter sweepstakes! Follow us or mention us (@cricket_tech) on Twitter, or like us on Facebook, between now and midnight PST on November 1, and you will be entered into a drawing to win a free source license!
We’re excited to announce that as of version 1.2, Cricket Audio now supports Windows Phone 8!
If you’re writing native code for WP8, you can use the cross-platform C++ interface, just like you do on iOS and Android. There’s also a .NET interface to Cricket Audio, so you can use C# or VB.NET if you’re writing managed code.
A few other changes in this release:
Added CkGetClipFlag() and CkResetClipFlag() functions, for detecting when the final audio values have clipped.
Added the ability to build the Android version for x86 and MIPS to the source distribution. These are not yet officially supported and are not included in the binary distribution, so if you’re targeting those architectures, contact us for additional information.
3D sounds which are far enough from the listener to become inaudible will now become “virtual” and will not be processed until they become audible again; this can greatly reduce CPU usage.
The 1.2 release is available now from the downloads page.