Cricket 1.0.22 released!

Cricket 1.0.22 is now available for download. This adds a few new useful features, and includes some major performance optimizations.

New features:

  • Better loop control: you can now specify loop start and end points with CkSound::setLoop(), query the number of times a sound has looped with CkSound::getCurrentLoop(), and release a sound from its loop (so it plays past the loop end to the end of the sound) with CkSound::releaseLoop().
  • Loop points can be read directly from the source .wav/.aiff files.
  • More flexible ADPCM format which allows for seeking and looping.
  • More data-driven authoring: default values for loop parameters, volume, and pan can now be stored along with the audio data.

Performance optimizations:

  • Added NEON optimizations for iOS and Android.  Those devices that support NEON operations will use them for audio processing.
  • Improved threading for stream sounds


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