Monthly Archives: May 2011

New release: now with Objective-C interface and asynchronous file loading

The latest version of the Cricket audio engine, now available here, now has an Objective-C interface for developers who are targeting iOS only. For example, in C++, you can write: Sound* sound = Sound::createResourceStream(“myfile.cks”); sound->setVolume(0.7f); sound->play(); Now you can accomplish … Continue reading

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