Monthly Archives: March 2011

Cricket 0.1 preview now available!

A preview release of the Cricket audio engine is now available for download… for free! Currently works on Android, iOS, and Mac OS X (Windows support is coming soon). The authoring tools work on both Mac OS X and Windows. … Continue reading

Posted in Cricket Audio, News (latest appears on front page), Releases | Leave a comment

Hiding implementation in C++

Let’s say you’re designing a C++ API.  You have some class like this, which is part of your interface : #include “MyData.h” class Sound { public: Sound(); ~Sound(); void play(); private: MyData m_data; }; Since the class MyData is a … Continue reading

Posted in C++ | Leave a comment

MultiChannelMixer Audio Unit on Mac OS

I’m using the Audio Unit API in Core Audio to play sound on iOS.  Since there is a similar API on OS X, it’s been mostly trivial to port the iOS audio code to OS X; for the most part, … Continue reading

Posted in Audio, iOS | Leave a comment

C++ development on iOS and Android

The basic interface for the Cricket engine is C++, as is most of the implementation.  Objective-C is the primary development language on iOS, and Java is the preferred language on Android, but both platforms support C++ also; C++ code can … Continue reading

Posted in Android, C++, iOS | Leave a comment

Hello, blogosphere!

Testing, testing, testing.  (tap tap tap.) Is this thing on? Welcome to the official Cricket Technologies blog.  I’ll be posting here periodically with news and updates about development on the Cricket audio engine, a cross-platform audio engine for iOS and … Continue reading

Posted in Uncategorized | Leave a comment