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	<title>Comments for Cricket Technology Blog</title>
	<atom:link href="http://www.crickettechnology.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.crickettechnology.com/blog</link>
	<description>Cricket Audio</description>
	<lastBuildDate>Mon, 03 Dec 2012 13:30:56 +0000</lastBuildDate>
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		<title>Comment on Native audio programming on Android without OpenSL ES, part 2 by How to play sound or music from C in Android without java? : Android Community - For Application Development</title>
		<link>http://www.crickettechnology.com/blog/?p=201#comment-87931</link>
		<dc:creator>How to play sound or music from C in Android without java? : Android Community - For Application Development</dc:creator>
		<pubDate>Mon, 03 Dec 2012 13:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=201#comment-87931</guid>
		<description><![CDATA[[...] http://www.crickettechnology.com/blog/?p=201 [...]]]></description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.crickettechnology.com/blog/?p=201" rel="nofollow">http://www.crickettechnology.com/blog/?p=201</a> [...]</p>
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		<title>Comment on NEON optimizations for iOS and Android by Ronan O'Malley</title>
		<link>http://www.crickettechnology.com/blog/?p=691#comment-1696</link>
		<dc:creator>Ronan O'Malley</dc:creator>
		<pubDate>Mon, 12 Mar 2012 12:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=691#comment-1696</guid>
		<description><![CDATA[Fantastic thanks Steve]]></description>
		<content:encoded><![CDATA[<p>Fantastic thanks Steve</p>
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		<title>Comment on NEON optimizations for iOS and Android by steve</title>
		<link>http://www.crickettechnology.com/blog/?p=691#comment-1676</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Sat, 10 Mar 2012 18:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=691#comment-1676</guid>
		<description><![CDATA[Hi Ronan,
NEON intrinsics shouldn&#039;t cause any problems with app store submissions.  It&#039;s really an instruction set, not an API, and is widely used in iOS apps.]]></description>
		<content:encoded><![CDATA[<p>Hi Ronan,<br />
NEON intrinsics shouldn&#8217;t cause any problems with app store submissions.  It&#8217;s really an instruction set, not an API, and is widely used in iOS apps.</p>
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		<title>Comment on NEON optimizations for iOS and Android by Ronan O'Malley</title>
		<link>http://www.crickettechnology.com/blog/?p=691#comment-1671</link>
		<dc:creator>Ronan O'Malley</dc:creator>
		<pubDate>Sat, 10 Mar 2012 16:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=691#comment-1671</guid>
		<description><![CDATA[Great post, thanks.

I was wondering if you had any experience with iOS app store review with an app that includes Neon intrinsics? Does this type of code border on &quot;non-public API&quot;?]]></description>
		<content:encoded><![CDATA[<p>Great post, thanks.</p>
<p>I was wondering if you had any experience with iOS app store review with an app that includes Neon intrinsics? Does this type of code border on &#8220;non-public API&#8221;?</p>
]]></content:encoded>
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		<title>Comment on Where to next? by Michael Taboada</title>
		<link>http://www.crickettechnology.com/blog/?p=446#comment-151</link>
		<dc:creator>Michael Taboada</dc:creator>
		<pubDate>Sun, 31 Jul 2011 17:25:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=446#comment-151</guid>
		<description><![CDATA[Hi,
I would love to see 3d positioning, as I mainly develop audio games, meaning they have nothing but 2d and 3d sound to let users know where things are in the environment. Mainly blind people play these games, like myself.
Thanks,
-Michael.]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
I would love to see 3d positioning, as I mainly develop audio games, meaning they have nothing but 2d and 3d sound to let users know where things are in the environment. Mainly blind people play these games, like myself.<br />
Thanks,<br />
-Michael.</p>
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		<title>Comment on Native audio programming on Android without OpenSL ES, part 2 by steve</title>
		<link>http://www.crickettechnology.com/blog/?p=201#comment-31</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 09 Jun 2011 16:55:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=201#comment-31</guid>
		<description><![CDATA[Thanks for the comment - but in fact, you can use JNI on Android (and we do).  You can use it to call native code (built using the NDK) from Java code, or to call Java code from native code.  

Or put more simply:
NDK = interface for native code (C or C++)
SDK = interface for Java code
and the JNI ties the native and Java code together.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comment &#8211; but in fact, you can use JNI on Android (and we do).  You can use it to call native code (built using the NDK) from Java code, or to call Java code from native code.  </p>
<p>Or put more simply:<br />
NDK = interface for native code (C or C++)<br />
SDK = interface for Java code<br />
and the JNI ties the native and Java code together.</p>
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		<title>Comment on Native audio programming on Android without OpenSL ES, part 2 by Audiodroid</title>
		<link>http://www.crickettechnology.com/blog/?p=201#comment-26</link>
		<dc:creator>Audiodroid</dc:creator>
		<pubDate>Thu, 09 Jun 2011 14:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=201#comment-26</guid>
		<description><![CDATA[Oops. Actually my suggestion is also wrong. You just described how you use the AudioTrack class as part of the Android SDK. So once more: “In my last post I described how we use the Android SDK and the AudioTrack class…”.

However to really set thinks clear, let me quickly elaborate on the JNI (or just have a look at http://en.wikipedia.org/wiki/Java_Native_Interface): the JNI is an interface, that allows you to use C or C++ code when using Java, &quot;plain&quot; Java that is. It doesn&#039;t work with Android, there you have the NDK for that kind of thing.

Anyway. I hope I manage to get everybody confused by now, although originally I had the opposite intention. 

Cheers, Audiodroid.]]></description>
		<content:encoded><![CDATA[<p>Oops. Actually my suggestion is also wrong. You just described how you use the AudioTrack class as part of the Android SDK. So once more: “In my last post I described how we use the Android SDK and the AudioTrack class…”.</p>
<p>However to really set thinks clear, let me quickly elaborate on the JNI (or just have a look at <a href="http://en.wikipedia.org/wiki/Java_Native_Interface" rel="nofollow">http://en.wikipedia.org/wiki/Java_Native_Interface</a>): the JNI is an interface, that allows you to use C or C++ code when using Java, &#8220;plain&#8221; Java that is. It doesn&#8217;t work with Android, there you have the NDK for that kind of thing.</p>
<p>Anyway. I hope I manage to get everybody confused by now, although originally I had the opposite intention. </p>
<p>Cheers, Audiodroid.</p>
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		<title>Comment on Native audio programming on Android without OpenSL ES, part 2 by Audiodroid</title>
		<link>http://www.crickettechnology.com/blog/?p=201#comment-21</link>
		<dc:creator>Audiodroid</dc:creator>
		<pubDate>Thu, 09 Jun 2011 14:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.crickettechnology.com/blog/?p=201#comment-21</guid>
		<description><![CDATA[I believe it should say &quot;In my last post I described how we use NDK and the Java AudioTrack...&quot;, rather than &quot;In my last post I described how we use JNI and the Java AudioTrack...&quot;. Funny typo, oh and thanks for all these little infos. Great!]]></description>
		<content:encoded><![CDATA[<p>I believe it should say &#8220;In my last post I described how we use NDK and the Java AudioTrack&#8230;&#8221;, rather than &#8220;In my last post I described how we use JNI and the Java AudioTrack&#8230;&#8221;. Funny typo, oh and thanks for all these little infos. Great!</p>
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