Category Archives: Releases

Cricket Audio 1.6.6c update

A minor update has just been posted that fixes a crash that sometimes occurred when suspending & resuming on devices running iOS 11.3.  This update contains new iOS libraries only.

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Cricket Audio 1.6.6 released

This is a maintenance release that contains some bug fixes and updates for use with the latest developer tools.

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Cricket Audio 1.6.1 released!

Cricket Audio 1.6.1 is now available on the downloads page! New in this release: Added support for tvOS! Removed support for Windows Phone 8. Added support for Visual Studio 2015 on Windows; removed support for Visual Studio 2012. Fixed sample … Continue reading

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Cricket Audio 1.5 released!

It’s been a few months since our last release, so this is a big one! New in this release: Added new floating-point audio pipeline. The old audio pipeline was entirely fixed-point, which is faster for very old Android devices that … Continue reading

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Cricket Audio 1.4.1 released

Cricket Audio 1.4.1 is now available on the downloads page. This release addresses two issues: Fixes error on Linux when ALSA buffer could not be set small enough Fixes audio artifact when sounds stopped that sometimes prevented other sounds from … Continue reading

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Cricket Audio 1.4 released

Cricket Audio 1.4 is now available! New in this release: The iOS library now includes arm64 code. Multiple sounds can now be stitched together seamlessly with CkSound::setNextSound(). Replaced calls to C AudioSession API (deprecated in iOS 7.0) with Objective-C AVAudioSession … Continue reading

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Cricket Audio 1.3 released; now on Linux!

Version 1.3 of Cricket Audio is now available for download! New in this release: Cricket Audio has been ported to Linux. This includes both the runtime library and the cktool utility, so it’s useful both for Linux developers and for … Continue reading

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Cricket Audio 1.2.1 released

New in this release: Added “dsptouch” sample project, showing how to use DSP effects and how to use Cricket Audio to write cross-platform audio code. Added CkConfig.maxRenderLoad settings, to reduce CPU usage when audio rendering is taking too long. Replaced … Continue reading

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Now with Windows Phone 8 support!

We’re excited to announce that as of version 1.2, Cricket Audio now supports Windows Phone 8! If you’re writing native code for WP8, you can use the cross-platform C++ interface, just like you do on iOS and Android. There’s also … Continue reading

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Cricket Audio 1.1 released; website changes

The latest release of Cricket Audio adds a big new feature: audio effects. We thought this was reason enough for finally bumping up our version number to 1.1! There are instructions on using the new effect classes in the manual, … Continue reading

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