Category Archives: Audio

Announcing DimSong

Today is the official release of DimSong, an interactive music remix app from VenLabs, LLC, available now for iPhone and iPod Touch on the Apple App Store.  We’re particularly excited about this app because not only is it powered by … Continue reading

Posted in Audio, iOS, News (latest appears on front page) | Leave a comment

Anatomy of a cross-platform iOS/Android app

There hasn’t been a lot of news posted lately, which is just because we’ve been busy making some big changes to the Cricket Audio code; we’ll post more about that when we’re ready, we promise! In the meantime, though, I … Continue reading

Posted in Android, Audio, Cricket Audio, Game Development, iOS | Leave a comment

Native audio programming on Android without OpenSL ES, part 2

In my last post I described how we use JNI and the Java AudioTrack class to output audio from native code on Android versions prior to 2.3 (that is, before the release of OpenSL ES).  But actually, that’s only half … Continue reading

Posted in Android, Audio | 4 Comments

Native audio programming in Android without OpenSL ES

Android 2.3 introduced OpenSL ES to the NDK, which is certainly a welcome addition for those of us interested in writing native audio code. Unfortunately, since few if any mobile carriers have yet released the update on their networks, only … Continue reading

Posted in Android, Audio | Leave a comment

MultiChannelMixer Audio Unit on Mac OS

I’m using the Audio Unit API in Core Audio to play sound on iOS.  Since there is a similar API on OS X, it’s been mostly trivial to port the iOS audio code to OS X; for the most part, … Continue reading

Posted in Audio, iOS | Leave a comment