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Category Archives: iOS
Announcing run:dj!
We’re proud to announce our first iOS app, available now in the App Store! run:dj measures your stride rate (number of steps per second) while you run and adjusts the music you’re listening to to give you immediate feedback when … Continue reading
Posted in iOS, News, Releases, Uncategorized
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NEON optimizations for iOS and Android
I spent some time over the last few weeks optimizing some of our low-level DSP functions using ARM NEON instructions, and thought I’d share my experience here, as there were a few surprises. First, some background on NEON. Many of … Continue reading
Posted in Android, iOS
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Announcing DimSong
Today is the official release of DimSong, an interactive music remix app from VenLabs, LLC, available now for iPhone and iPod Touch on the Apple App Store. We’re particularly excited about this app because not only is it powered by … Continue reading
Posted in Audio, iOS, News
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Become a beta tester for a new app!
We’re collaborating with our friends at VenLabs on an interactive music app for iPhone & iPod Touch using Cricket Audio. We can’t say too much about it right now, but there are still some slots available to become a beta … Continue reading
Posted in Cricket, iOS, News
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Anatomy of a cross-platform iOS/Android app
There hasn’t been a lot of news posted lately, which is just because we’ve been busy making some big changes to the Cricket Audio code; we’ll post more about that when we’re ready, we promise! In the meantime, though, I … Continue reading
Posted in Android, Audio, Cricket, Game Development, iOS
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New release: now with Objective-C interface and asynchronous file loading
The latest version of the Cricket audio engine, now available here, now has an Objective-C interface for developers who are targeting iOS only. For example, in C++, you can write: Sound* sound = Sound::createResourceStream(“myfile.cks”); sound->setVolume(0.7f); sound->play(); Now you can accomplish … Continue reading
Posted in Cricket, iOS, News, Releases
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MultiChannelMixer Audio Unit on Mac OS
I’m using the Audio Unit API in Core Audio to play sound on iOS. Since there is a similar API on OS X, it’s been mostly trivial to port the iOS audio code to OS X; for the most part, … Continue reading
Posted in Audio, iOS
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C++ development on iOS and Android
The basic interface for the Cricket engine is C++, as is most of the implementation. Objective-C is the primary development language on iOS, and Java is the preferred language on Android, but both platforms support C++ also; C++ code can … Continue reading
Posted in Android, C++, iOS
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