Author Archives: steve

Cricket Audio 1.6.6c update

A minor update has just been posted that fixes a crash that sometimes occurred when suspending & resuming on devices running iOS 11.3.  This update contains new iOS libraries only.

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Cricket Audio 1.6.6b update released

This minor update fixes a link error on Android when targeting older OS versions with the NDK.

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Cricket Audio 1.6.6 released

This is a maintenance release that contains some bug fixes and updates for use with the latest developer tools.

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Cricket Audio 1.6.1 released!

Cricket Audio 1.6.1 is now available on the downloads page! New in this release: Added support for tvOS! Removed support for Windows Phone 8. Added support for Visual Studio 2015 on Windows; removed support for Visual Studio 2012. Fixed sample … Continue reading

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Cricket Audio 1.5 released!

It’s been a few months since our last release, so this is a big one! New in this release: Added new floating-point audio pipeline. The old audio pipeline was entirely fixed-point, which is faster for very old Android devices that … Continue reading

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Latest game releases

We have been a little bit behind in announcing the releases of recent games using Cricket Audio. So, to catch you up, here are the latest: Sorcery! from inkle studios Pigs Run! from PenguinBit Shoumetsu-toshi (消滅都市) from Wright Flyer Studios Olio from Super Rock … Continue reading

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Cricket Audio 1.4.2 released

New in this release: Negative gain is now allowed in biquad filter. Fixed buffer underrun on Linux. Source files with floating-point data that are not properly normalized (i.e. that have amplitudes greater than 1) are now normalized when they are … Continue reading

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Cricket Audio 1.4.1 released

Cricket Audio 1.4.1 is now available on the downloads page. This release addresses two issues: Fixes error on Linux when ALSA buffer could not be set small enough Fixes audio artifact when sounds stopped that sometimes prevented other sounds from … Continue reading

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Take our survey!

Take our first-ever user survey, and help us plan the future directions of Cricket Audio! It’s short, and will take just a few minutes to complete. https://www.surveymonkey.com/s/3QZJJYM  

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Cricket Audio 1.4 released

Cricket Audio 1.4 is now available! New in this release: The iOS library now includes arm64 code. Multiple sounds can now be stitched together seamlessly with CkSound::setNextSound(). Replaced calls to C AudioSession API (deprecated in iOS 7.0) with Objective-C AVAudioSession … Continue reading

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